Rule System
Ability Score Bonuses
Racial Ability Score Bonuses
Configuration
Quick Rules
- Start with 27 points
- Scores range 8-15
- Higher scores cost more
Strength
8
Cost: 0
Final: 8
Dexterity
8
Cost: 0
Final: 8
Constitution
8
Cost: 0
Final: 8
Intelligence
8
Cost: 0
Final: 8
Wisdom
8
Cost: 0
Final: 8
Charisma
8
Cost: 0
Final: 8
Detailed Point Buy Rules
Ability Score Point Buy Guide
Understanding Ability Scores
Ability scores in D&D 5E represent your character's basic attributes:
- Strength:Physical power and melee combat
- Dexterity:Agility, reflexes, and stealth
- Constitution:Endurance and health points
- Intelligence:Memory and reasoning
- Wisdom:Perception and insight
- Charisma:Force of personality
Point Buy Rules
- Start with 27 points to spend
- All abilities begin at 8
- Maximum score before racial bonuses is 15 (costs more points for higher scores)
- Minimum score is 8 (no points refunded for lower scores)
- Point costs increase as scores get higher
Optimal Combinations
Character Type | Recommended Distribution | Points Used |
---|---|---|
Balanced Fighter | 15,14,14,10,10,8 | 27 |
Spellcaster | 15,14,12,10,10,8 | 25 |
Tank | 15,15,14,8,8,8 | 27 |