Strength
8
Cost: 0
Final: 8
Dexterity
8
Cost: 0
Final: 8
Constitution
8
Cost: 0
Final: 8
Intelligence
8
Cost: 0
Final: 8
Wisdom
8
Cost: 0
Final: 8
Charisma
8
Cost: 0
Final: 8
Ability Score Point Buy Guide
Understanding Ability Scores
Ability scores in D&D 5E represent your character's basic attributes:
- Strength: Physical power and melee combat
- Dexterity: Agility, reflexes, and stealth
- Constitution: Endurance and health points
- Intelligence: Memory and reasoning
- Wisdom: Perception and insight
- Charisma: Force of personality
Point Buy Rules
- Start with 27 points to spend
- All abilities begin at 8
- Maximum score before racial bonuses is 15
- Minimum score is 8
Optimal Ability Score Combinations
Character Type | Recommended Distribution | Points Used |
---|---|---|
Balanced Fighter | 15,14,14,10,10,8 | 27 |
Spellcaster | 15,14,12,10,10,8 | 25 |
Tank | 15,15,14,8,8,8 | 27 |
FAQ
Why use Point Buy?
Point Buy ensures balanced characters and fair play, especially in organized play or new campaigns.
How do modifiers work?
Every 2 points above 10 gives a +1 modifier, while every 2 points below 10 gives a -1 modifier.
Should I maximize my main ability?
Generally yes, but consider having good secondary abilities for better character survivability.